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This feature has come to my rescue more than a few times when I have used the library. This means that you can use the same API to draw your graphics on the canvas element, with SVG, or with WebGL. There are two things that you will like about the library. It is very well documented, and you will have to spend very little time learning the basics. Two.js is a pretty popular and easy-to-use library when it comes to drawing 2D shapes with JavaScript.
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You can use the API provided by these libraries to not only draw but also animate whatever you create. There are a lot of free libraries that use technologies like the HTML5 canvas element and SVG to draw whatever you want in browsers. In this post, I'll show you some of the best free and open-source JavaScript drawing libraries. This is true for pictures that you take with a camera as well as drawings that you create using your computer. Images and animations are engaging, entertaining, and great for conveying information that would be hard to process and understand with just written words.
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